Bahxel Kool

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Bahxel Kool
General Information
Name Bahxel Kool
Player Name Jacob
Birth 827A.C.
Death N/A A.C.
Age 26
Origin Rizk Island, Swamp Kingdom
Race Lizzardian
Height 5'1
Weight 110 lb
Eyes Red
Skin Gam
Hair N/A
Alignment Chaotic Evil

Bahxel Rizk is one of the PCs, the god of beasts/freedom and a member of Confiere. After eating Tailwo Nimbus, Session 6, Bahxel would have a "great" effect on the story, making joining The Defiance a complicated option for Confiere from very early on. Later killing his brother Berdo Rizk and finding out that his family was working with FKSA not much changed for Bahxel who already wanted to kill them, now having an even better reason. (Somewhat) outsmarting his grandfather Morass Rizk II meant he could officially break off from his family name and become his own being in The God of Beasts. The religion following Bahxel is called Koolism.

Family

For more info, see Rizk Family.

Backstory

Bahxel has been a problem child ever since he was born. Because of a birth defect, it took longer for him to grow. This made Bahxel feel looked down upon by his parents as the black sheep of their family which consisted of him, his 3 siblings, 2 cousins, parents, uncle and aunt as well as grandpa. His family would also frequently test him in endurance and strength by not letting him eat for days or making him do heavy labor such as carrying big rocks several hundreds of meters for no seeming reason. Because of this, he would not be with others and mostly just kept to himself. When at the age of 5 Bahxel witnessed how a hunter in the woods around his home brutally fought and murdered his prey. Bahxel idolized that hunter though he didn’t know him. Bahxel wanted to be like him and adopted a strong ideology that in this world it’s kill or be killed. He later attempted to murder his family but realizing that he was too weak he fled into the swamp. There he lived for about 20 years. Learning from experience how to survive and hunt his prey. When he was 25 years old he was found by an officer of the Osïpton Warriors named Misso. First Bahxel attacked Misso but he couldn’t even land a single hit. After tiring himself out Bahxel waited for Misso to kill him but instead, Misso spared his life. His whole worldview had been turned upside down. After this Bahxel was taken in by the Osïpton Warriors where he learned how to socialize again. Misso would take care of him and he also thought Bahxel some common, Misso became almost a father figure for Bahxel. For the first time in his life, he was seen as equal to others and Bahxel learned how to treat others with respect. Bahxel would keep a bit of his precious life though and even had a nickname amongst the warriors: The man-eater because he had a big appetite for eating his prey. Though Bahxel would leave the army after just serving 8 months. The big war between the Water Kingdom alliance and the Fire Kingdom alliance had just ended and seeing that there wouldn’t be any more fighting for some time he didn’t stay. But Misso made him promise that he would be back when he was stronger so that he could win against him.

One day during the consummation of a human hunter that had attacked Bahxel he would black out before getting a vision of a strange barren landscape where the moon and sun would be seen together dancing across the sky. After this, he woke up in The Cloud Kingdom for no seemingly explainable reason.

Personality

Bahxel Kool - God of Freedom and Beasts

Personality traits: Even though it isn’t necessary to survive Bahxel enjoys eating his enemies. Besides killing his biggest interests are weapons and weapon forging. Respects those stronger than him. He is skeptical of new people.

Ideals: In this world it’s kill or be killed, if I don’t kill the one in front of me how can I be sure they won’t backstab me?

Bonds: Family: Hates and wishes to kill. Osïpton Warriors: Respects. Misso: Father figure

Flaws: Blinded by his lust to kill he often acts without thinking. He doesn’t really trust anybody, plays dirty to win, and is childlike when he loses.

Magic/Powers

Features and Traits

  • Because of living in the wild Bahxel doesn't get affected by most nature-oriented negative effects or diseases, if not immune he can tolerate them.
  • When eating prey he knows how to make the most of any flesh, using it to recover from his own wounds.
  • Race trait: The blood of lizards is poisonous and getting infected can be dangerous.

Other Proficiencies & Languages

Proficient in naturally made weapons a.k.a weapons made in the wild by hand. Also most swords.

Languages: Common (below average), Lizzardic

Magic

Poision Magic more specifically blood from following Sangusius. However, when becoming a god Bahxel stopped practicing this and instead started using shapeshifting into different animals and beasts.

post-Afersis Act 3

Bahxel Kool would spend most of his time in the Ninth Kingdom growing in strength as he gained more and more followers, looking to expand his territory. In years to come he would have conflicts with the other gods, it was bound to happen. Yet he never lost, and would win any domain wars he took place in. Becoming The God of Beast meant eventually reconvening with Kool Orm who was lost in Confiere's battle against Zeal during Session 30. Eventually Bahxel would exp-